#ifndef FONT_H_ #define FONT_H_ #include "Object.h" #include "Glyph.h" namespace gameplay { class Font : public Object { public: /** * Constructor. */ Font(void); /** * Destructor. */ virtual ~Font(void); virtual unsigned int getTypeId(void) const; virtual const char* getElementName(void) const; virtual void writeBinary(FILE* file); virtual void writeText(FILE* file); std::string family; unsigned int style; unsigned int size; std::string charset; std::list glyphs; unsigned int texMapWidth; unsigned int texMapHeight; std::list texMap; enum FontStyle { PLAIN = 0, BOLD = 1, ITALIC = 2, BOLD_ITALIC = 4 }; }; } #endif