#include #include FT_FREETYPE_H #define START_INDEX 32 #define END_INDEX 127 #define GLYPH_PADDING 4 namespace gameplay { // Structure of Glyph. class Glyph { public: unsigned int index; unsigned int width; float uvCoords[4]; }; int writeFont(const char* filename, unsigned int fontSize, const char* id, bool fontpreview); }