#ifndef LUA_VISIBLESET_H_ #define LUA_VISIBLESET_H_ namespace gameplay { // Lua bindings for VisibleSet. int lua_VisibleSet__gc(lua_State* state); int lua_VisibleSet_getNext(lua_State* state); int lua_VisibleSet_getScene(lua_State* state); int lua_VisibleSet_reset(lua_State* state); void luaRegister_VisibleSet(); } #endif