#ifndef LUA_ANIMATION_H_ #define LUA_ANIMATION_H_ namespace gameplay { // Lua bindings for Animation. int lua_Animation__gc(lua_State* state); int lua_Animation_addRef(lua_State* state); int lua_Animation_createClip(lua_State* state); int lua_Animation_createClips(lua_State* state); int lua_Animation_getClip(lua_State* state); int lua_Animation_getClipCount(lua_State* state); int lua_Animation_getDuration(lua_State* state); int lua_Animation_getId(lua_State* state); int lua_Animation_getRefCount(lua_State* state); int lua_Animation_pause(lua_State* state); int lua_Animation_play(lua_State* state); int lua_Animation_release(lua_State* state); int lua_Animation_stop(lua_State* state); int lua_Animation_targets(lua_State* state); void luaRegister_Animation(); } #endif