#ifndef LUA_IMAGE_H_ #define LUA_IMAGE_H_ namespace gameplay { // Lua bindings for Image. int lua_Image__gc(lua_State* state); int lua_Image_addRef(lua_State* state); int lua_Image_getFormat(lua_State* state); int lua_Image_getHeight(lua_State* state); int lua_Image_getRefCount(lua_State* state); int lua_Image_getWidth(lua_State* state); int lua_Image_release(lua_State* state); int lua_Image_static_create(lua_State* state); void luaRegister_Image(); } #endif