#ifndef LUA_LOGGER_H_ #define LUA_LOGGER_H_ namespace gameplay { // Lua bindings for Logger. int lua_Logger_static_isEnabled(lua_State* state); int lua_Logger_static_log(lua_State* state); int lua_Logger_static_set(lua_State* state); int lua_Logger_static_setEnabled(lua_State* state); void luaRegister_Logger(); } #endif