#include "Base.h" #include "AbsoluteLayout.h" namespace gameplay { AbsoluteLayout::AbsoluteLayout() { } AbsoluteLayout::AbsoluteLayout(const AbsoluteLayout& copy) { } AbsoluteLayout::~AbsoluteLayout() { } AbsoluteLayout* AbsoluteLayout::create() { AbsoluteLayout* al = new AbsoluteLayout(); return al; } Layout::Type AbsoluteLayout::getType() { return Layout::LAYOUT_ABSOLUTE; } void AbsoluteLayout::update(std::vector controls, const Vector2& size) { // An AbsoluteLayout does nothing to modify the layout of Controls. } }