#include "Base.h" #include "lua_RenderStateBlend.h" namespace gameplay { static const char* enumStringEmpty = ""; static const char* luaEnumString_RenderStateBlend_BLEND_ZERO = "BLEND_ZERO"; static const char* luaEnumString_RenderStateBlend_BLEND_ONE = "BLEND_ONE"; static const char* luaEnumString_RenderStateBlend_BLEND_SRC_COLOR = "BLEND_SRC_COLOR"; static const char* luaEnumString_RenderStateBlend_BLEND_ONE_MINUS_SRC_COLOR = "BLEND_ONE_MINUS_SRC_COLOR"; static const char* luaEnumString_RenderStateBlend_BLEND_DST_COLOR = "BLEND_DST_COLOR"; static const char* luaEnumString_RenderStateBlend_BLEND_ONE_MINUS_DST_COLOR = "BLEND_ONE_MINUS_DST_COLOR"; static const char* luaEnumString_RenderStateBlend_BLEND_SRC_ALPHA = "BLEND_SRC_ALPHA"; static const char* luaEnumString_RenderStateBlend_BLEND_ONE_MINUS_SRC_ALPHA = "BLEND_ONE_MINUS_SRC_ALPHA"; static const char* luaEnumString_RenderStateBlend_BLEND_DST_ALPHA = "BLEND_DST_ALPHA"; static const char* luaEnumString_RenderStateBlend_BLEND_ONE_MINUS_DST_ALPHA = "BLEND_ONE_MINUS_DST_ALPHA"; static const char* luaEnumString_RenderStateBlend_BLEND_CONSTANT_ALPHA = "BLEND_CONSTANT_ALPHA"; static const char* luaEnumString_RenderStateBlend_BLEND_ONE_MINUS_CONSTANT_ALPHA = "BLEND_ONE_MINUS_CONSTANT_ALPHA"; static const char* luaEnumString_RenderStateBlend_BLEND_SRC_ALPHA_SATURATE = "BLEND_SRC_ALPHA_SATURATE"; RenderState::Blend lua_enumFromString_RenderStateBlend(const char* s) { if (strcmp(s, luaEnumString_RenderStateBlend_BLEND_ZERO) == 0) return RenderState::BLEND_ZERO; if (strcmp(s, luaEnumString_RenderStateBlend_BLEND_ONE) == 0) return RenderState::BLEND_ONE; if (strcmp(s, luaEnumString_RenderStateBlend_BLEND_SRC_COLOR) == 0) return RenderState::BLEND_SRC_COLOR; if (strcmp(s, luaEnumString_RenderStateBlend_BLEND_ONE_MINUS_SRC_COLOR) == 0) return RenderState::BLEND_ONE_MINUS_SRC_COLOR; if (strcmp(s, luaEnumString_RenderStateBlend_BLEND_DST_COLOR) == 0) return RenderState::BLEND_DST_COLOR; if (strcmp(s, luaEnumString_RenderStateBlend_BLEND_ONE_MINUS_DST_COLOR) == 0) return RenderState::BLEND_ONE_MINUS_DST_COLOR; if (strcmp(s, luaEnumString_RenderStateBlend_BLEND_SRC_ALPHA) == 0) return RenderState::BLEND_SRC_ALPHA; if (strcmp(s, luaEnumString_RenderStateBlend_BLEND_ONE_MINUS_SRC_ALPHA) == 0) return RenderState::BLEND_ONE_MINUS_SRC_ALPHA; if (strcmp(s, luaEnumString_RenderStateBlend_BLEND_DST_ALPHA) == 0) return RenderState::BLEND_DST_ALPHA; if (strcmp(s, luaEnumString_RenderStateBlend_BLEND_ONE_MINUS_DST_ALPHA) == 0) return RenderState::BLEND_ONE_MINUS_DST_ALPHA; if (strcmp(s, luaEnumString_RenderStateBlend_BLEND_CONSTANT_ALPHA) == 0) return RenderState::BLEND_CONSTANT_ALPHA; if (strcmp(s, luaEnumString_RenderStateBlend_BLEND_ONE_MINUS_CONSTANT_ALPHA) == 0) return RenderState::BLEND_ONE_MINUS_CONSTANT_ALPHA; if (strcmp(s, luaEnumString_RenderStateBlend_BLEND_SRC_ALPHA_SATURATE) == 0) return RenderState::BLEND_SRC_ALPHA_SATURATE; GP_ERROR("Invalid enumeration value '%s' for enumeration RenderState::Blend.", s); return RenderState::BLEND_ZERO; } const char* lua_stringFromEnum_RenderStateBlend(RenderState::Blend e) { if (e == RenderState::BLEND_ZERO) return luaEnumString_RenderStateBlend_BLEND_ZERO; if (e == RenderState::BLEND_ONE) return luaEnumString_RenderStateBlend_BLEND_ONE; if (e == RenderState::BLEND_SRC_COLOR) return luaEnumString_RenderStateBlend_BLEND_SRC_COLOR; if (e == RenderState::BLEND_ONE_MINUS_SRC_COLOR) return luaEnumString_RenderStateBlend_BLEND_ONE_MINUS_SRC_COLOR; if (e == RenderState::BLEND_DST_COLOR) return luaEnumString_RenderStateBlend_BLEND_DST_COLOR; if (e == RenderState::BLEND_ONE_MINUS_DST_COLOR) return luaEnumString_RenderStateBlend_BLEND_ONE_MINUS_DST_COLOR; if (e == RenderState::BLEND_SRC_ALPHA) return luaEnumString_RenderStateBlend_BLEND_SRC_ALPHA; if (e == RenderState::BLEND_ONE_MINUS_SRC_ALPHA) return luaEnumString_RenderStateBlend_BLEND_ONE_MINUS_SRC_ALPHA; if (e == RenderState::BLEND_DST_ALPHA) return luaEnumString_RenderStateBlend_BLEND_DST_ALPHA; if (e == RenderState::BLEND_ONE_MINUS_DST_ALPHA) return luaEnumString_RenderStateBlend_BLEND_ONE_MINUS_DST_ALPHA; if (e == RenderState::BLEND_CONSTANT_ALPHA) return luaEnumString_RenderStateBlend_BLEND_CONSTANT_ALPHA; if (e == RenderState::BLEND_ONE_MINUS_CONSTANT_ALPHA) return luaEnumString_RenderStateBlend_BLEND_ONE_MINUS_CONSTANT_ALPHA; if (e == RenderState::BLEND_SRC_ALPHA_SATURATE) return luaEnumString_RenderStateBlend_BLEND_SRC_ALPHA_SATURATE; GP_ERROR("Invalid enumeration value '%d' for enumeration RenderState::Blend.", e); return enumStringEmpty; } }