#ifndef LUA_VERTEXFORMATELEMENT_H_ #define LUA_VERTEXFORMATELEMENT_H_ namespace gameplay { // Lua bindings for VertexFormat::Element. int lua_VertexFormatElement__gc(lua_State* state); int lua_VertexFormatElement__init(lua_State* state); int lua_VertexFormatElement_size(lua_State* state); int lua_VertexFormatElement_usage(lua_State* state); void luaRegister_VertexFormatElement(); } #endif