#include "Base.h" #include "ScriptController.h" #include "lua_Uniform.h" #include "Base.h" #include "Effect.h" #include "FileSystem.h" #include "Game.h" #include "Ref.h" namespace gameplay { void luaRegister_Uniform() { const luaL_Reg lua_members[] = { {"getEffect", lua_Uniform_getEffect}, {"getName", lua_Uniform_getName}, {"getType", lua_Uniform_getType}, {NULL, NULL} }; const luaL_Reg* lua_statics = NULL; std::vector scopePath; ScriptUtil::registerClass("Uniform", lua_members, NULL, NULL, lua_statics, scopePath); } static Uniform* getInstance(lua_State* state) { void* userdata = luaL_checkudata(state, 1, "Uniform"); luaL_argcheck(state, userdata != NULL, 1, "'Uniform' expected."); return (Uniform*)((ScriptUtil::LuaObject*)userdata)->instance; } int lua_Uniform_getEffect(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { Uniform* instance = getInstance(state); void* returnPtr = (void*)instance->getEffect(); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Effect"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_Uniform_getEffect - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Uniform_getName(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { Uniform* instance = getInstance(state); const char* result = instance->getName(); // Push the return value onto the stack. lua_pushstring(state, result); return 1; } else { lua_pushstring(state, "lua_Uniform_getName - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Uniform_getType(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { Uniform* instance = getInstance(state); GLenum result = instance->getType(); // Push the return value onto the stack. GP_WARN("Attempting to return value with unrecognized type GLenum as an unsigned integer."); lua_pushunsigned(state, result); return 1; } else { lua_pushstring(state, "lua_Uniform_getType - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } }