#include "Base.h" #include "Input.h" #include "Platform.h" #include "Game.h" namespace gameplay { Input::Input() { } bool Input::isAccelerometerSupported() { return Platform::isAccelerometerSupported(); } void Input::getAccelerometerPitchAndRoll(float* pitch, float* roll) { Platform::getAccelerometerPitchAndRoll(pitch, roll); } }