#ifndef GPBDECODER_H_ #define GPBDECODER_H_ #include #include #include #include "FileIO.h" namespace gameplay { /** * This class is used for decoding a GPB file for the purpose of debugging. */ class GPBDecoder { public: /** * Constructor. */ GPBDecoder(void); /** * Destructor. */ ~GPBDecoder(void); void readBinary(const std::string& filepath); bool validateHeading(); void readRefs(); void readRef(); bool read(unsigned int* ptr); std::string readString(FILE* fp); private: FILE* _file; FILE* _outFile; }; } #endif