#ifndef TRANSFORM_H_ #define TRANSFORM_H_ namespace gameplay { class Transform { public: enum TransformProperties { /** * Scale animation property. Data=sx,sy,sz */ ANIMATE_SCALE = 1, ANIMATE_SCALE_X = 2, ANIMATE_SCALE_Y = 3, ANIMATE_SCALE_Z = 4, ANIMATE_SCALE_XY = 5, ANIMATE_SCALE_XZ = 6, ANIMATE_SCALE_YZ = 7, /** * Rotation animation property. Data=qx,qy,qz,qw (as quaternion). */ ANIMATE_ROTATE = 8, /** * Translation animation property. Data=tx,ty,tz */ ANIMATE_TRANSLATE = 9, ANIMATE_TRANSLATE_X = 10, ANIMATE_TRANSLATE_Y = 11, ANIMATE_TRANSLATE_Z = 12, ANIMATE_TRANSLATE_XY = 13, ANIMATE_TRANSLATE_XZ = 14, ANIMATE_TRANSLATE_YZ = 15, /** * Rotation + Translation animation property(Rigid Body). Data=qx,qy,qz,qw,tx,ty,tz */ ANIMATE_ROTATE_TRANSLATE = 16, /** * Scale, Rotation + Translation animation property. Data=sx,sy,sz,qx,qy,qz,qw,tx,ty,tz */ ANIMATE_SCALE_ROTATE_TRANSLATE = 17, ANIMATE_ROTATE_X = 18, ANIMATE_ROTATE_Y = 19, ANIMATE_ROTATE_Z = 20 }; }; } #endif