// Autogenerated by gameplay-luagen #ifndef LUA_SCRIPTTARGET_H_ #define LUA_SCRIPTTARGET_H_ namespace gameplay { // Lua bindings for ScriptTarget. int lua_ScriptTarget_addScript(lua_State* state); int lua_ScriptTarget_addScriptCallback(lua_State* state); int lua_ScriptTarget_clearScripts(lua_State* state); int lua_ScriptTarget_getScriptEvent(lua_State* state); int lua_ScriptTarget_getTypeName(lua_State* state); int lua_ScriptTarget_hasScriptListener(lua_State* state); int lua_ScriptTarget_removeScript(lua_State* state); int lua_ScriptTarget_removeScriptCallback(lua_State* state); void luaRegister_ScriptTarget(); } #endif