#include "Base.h" #include "CheckBox.h" #include "Game.h" namespace gameplay { CheckBox::CheckBox() : _checked(false), _image(NULL) { } CheckBox::~CheckBox() { } CheckBox* CheckBox::create(const char* id, Theme::Style* style) { CheckBox* cb = new CheckBox(); cb->_id = id ? id : ""; cb->initialize("CheckBox", style, NULL); return cb; } Control* CheckBox::create(Theme::Style* style, Properties* properties) { CheckBox* cb = new CheckBox(); cb->initialize("CheckBox", style, properties); return cb; } void CheckBox::initialize(const char* typeName, Theme::Style* style, Properties* properties) { Button::initialize(typeName, style, properties); if (properties) { _checked = properties->getBool("checked"); } } const char* CheckBox::getTypeName() const { return "CheckBox"; } bool CheckBox::isChecked() { return _checked; } void CheckBox::setChecked(bool checked) { if (_checked != checked) { _checked = checked; setDirty(DIRTY_STATE); notifyListeners(Control::Listener::VALUE_CHANGED); } } void CheckBox::addListener(Control::Listener* listener, int eventFlags) { if ((eventFlags & Control::Listener::TEXT_CHANGED) == Control::Listener::TEXT_CHANGED) { GP_ERROR("TEXT_CHANGED event is not applicable to CheckBox."); eventFlags &= ~Control::Listener::TEXT_CHANGED; } Control::addListener(listener, eventFlags); } bool CheckBox::keyEvent(Keyboard::KeyEvent evt, int key) { if (getState() == ACTIVE && evt == Keyboard::KEY_RELEASE && key == Keyboard::KEY_RETURN) { setChecked( !_checked ); } return Button::keyEvent(evt, key); } void CheckBox::controlEvent(Control::Listener::EventType evt) { Button::controlEvent(evt); switch (evt) { case Control::Listener::CLICK: setChecked( !_checked ); break; } } void CheckBox::updateState(State state) { Label::updateState(state); _image = getImage(_checked ? "checked" : "unchecked", state); } void CheckBox::updateBounds() { Label::updateBounds(); Vector2 size; if (_checked) { const Rectangle& selectedRegion = getImageRegion("checked", NORMAL); size.set(selectedRegion.width, selectedRegion.height); } else { const Rectangle& unselectedRegion = getImageRegion("unchecked", NORMAL); size.set(unselectedRegion.width, unselectedRegion.height); } if (_autoSize & AUTO_SIZE_HEIGHT) { // Text-only width was already measured in Label::update - append image const Theme::Border& border = getBorder(NORMAL); const Theme::Border& padding = getPadding(); setHeightInternal(std::max(_bounds.height, size.y + border.top + border.bottom + padding.top + padding.bottom)); } if (_autoSize & AUTO_SIZE_WIDTH) { // Text-only width was already measured in Label::update - append image setWidthInternal(_bounds.height + 5 + _bounds.width); } } void CheckBox::updateAbsoluteBounds(const Vector2& offset) { Label::updateAbsoluteBounds(offset); _textBounds.x += _bounds.height + 5; } unsigned int CheckBox::drawImages(Form* form, const Rectangle& clip) { if (!_image) return 0; // Left, v-center. // TODO: Set an alignment for icons. const Rectangle& region = _image->getRegion(); const Theme::UVs& uvs = _image->getUVs(); Vector4 color = _image->getColor(); color.w *= _opacity; Vector2 pos(_viewportBounds.x, _viewportBounds.y); SpriteBatch* batch = _style->getTheme()->getSpriteBatch(); startBatch(form, batch); batch->draw(pos.x, pos.y, _viewportBounds.height, _viewportBounds.height, uvs.u1, uvs.v1, uvs.u2, uvs.v2, color, _viewportClipBounds); finishBatch(form, batch); return 1; } }