#ifndef LUA_KEYBOARDKEYEVENT_H_ #define LUA_KEYBOARDKEYEVENT_H_ #include "Keyboard.h" namespace gameplay { // Lua bindings for enum conversion functions for Keyboard::KeyEvent. Keyboard::KeyEvent lua_enumFromString_KeyboardKeyEvent(const char* s); const char* lua_stringFromEnum_KeyboardKeyEvent(Keyboard::KeyEvent e); } #endif