#ifndef LUA_MESHPART_H_ #define LUA_MESHPART_H_ namespace gameplay { // Lua bindings for MeshPart. int lua_MeshPart__gc(lua_State* state); int lua_MeshPart_getIndexBuffer(lua_State* state); int lua_MeshPart_getIndexCount(lua_State* state); int lua_MeshPart_getIndexFormat(lua_State* state); int lua_MeshPart_getMeshIndex(lua_State* state); int lua_MeshPart_getPrimitiveType(lua_State* state); int lua_MeshPart_isDynamic(lua_State* state); void luaRegister_MeshPart(); } #endif