#include "Base.h" #include "lua_ControlAutoSize.h" namespace gameplay { static const char* enumStringEmpty = ""; static const char* luaEnumString_ControlAutoSize_AUTO_SIZE_NONE = "AUTO_SIZE_NONE"; static const char* luaEnumString_ControlAutoSize_AUTO_SIZE_WIDTH = "AUTO_SIZE_WIDTH"; static const char* luaEnumString_ControlAutoSize_AUTO_SIZE_HEIGHT = "AUTO_SIZE_HEIGHT"; static const char* luaEnumString_ControlAutoSize_AUTO_SIZE_BOTH = "AUTO_SIZE_BOTH"; Control::AutoSize lua_enumFromString_ControlAutoSize(const char* s) { if (strcmp(s, luaEnumString_ControlAutoSize_AUTO_SIZE_NONE) == 0) return Control::AUTO_SIZE_NONE; if (strcmp(s, luaEnumString_ControlAutoSize_AUTO_SIZE_WIDTH) == 0) return Control::AUTO_SIZE_WIDTH; if (strcmp(s, luaEnumString_ControlAutoSize_AUTO_SIZE_HEIGHT) == 0) return Control::AUTO_SIZE_HEIGHT; if (strcmp(s, luaEnumString_ControlAutoSize_AUTO_SIZE_BOTH) == 0) return Control::AUTO_SIZE_BOTH; return Control::AUTO_SIZE_NONE; } const char* lua_stringFromEnum_ControlAutoSize(Control::AutoSize e) { if (e == Control::AUTO_SIZE_NONE) return luaEnumString_ControlAutoSize_AUTO_SIZE_NONE; if (e == Control::AUTO_SIZE_WIDTH) return luaEnumString_ControlAutoSize_AUTO_SIZE_WIDTH; if (e == Control::AUTO_SIZE_HEIGHT) return luaEnumString_ControlAutoSize_AUTO_SIZE_HEIGHT; if (e == Control::AUTO_SIZE_BOTH) return luaEnumString_ControlAutoSize_AUTO_SIZE_BOTH; return enumStringEmpty; } }