#ifndef MATERIAL_H_ #define MATERIAL_H_ #include "Object.h" #include "MaterialParameter.h" #include "Effect.h" namespace gameplay { class Material : public Object { public: /** * Constructor. */ Material(void); /** * Destructor. */ virtual ~Material(void); virtual unsigned int getTypeId(void) const; virtual const char* getElementName(void) const; virtual void writeBinary(FILE* file); virtual void writeText(FILE* file); private: std::list _parameters; Effect* _effect; }; } #endif