#include "Base.h" #include "RadioButton.h" namespace gameplay { static std::vector __radioButtons; RadioButton::RadioButton() : _selected(false) { } RadioButton::RadioButton(const RadioButton& copy) { // Hidden. } RadioButton::~RadioButton() { } RadioButton* RadioButton::create(Theme::Style* style, Properties* properties) { RadioButton* radioButton = new RadioButton(); radioButton->init(style, properties); properties->getVector2("iconSize", &radioButton->_iconSize); if (properties->getBool("selected")) { RadioButton::clearSelected(radioButton->_groupId); radioButton->_selected = true; } const char* groupId = properties->getString("group"); if (groupId) { radioButton->_groupId = groupId; } __radioButtons.push_back(radioButton); return radioButton; } RadioButton* RadioButton::getRadioButton(const char* id) { std::vector::const_iterator it; for (it = __radioButtons.begin(); it < __radioButtons.end(); it++) { RadioButton* radioButton = *it; if (strcmp(id, radioButton->getID()) == 0) { return radioButton; } } return NULL; } bool RadioButton::touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex) { if (isEnabled()) { switch (evt) { case Touch::TOUCH_RELEASE: { if (_state == Control::STATE_ACTIVE) { if (x > 0 && x <= _size.x && y > 0 && y <= _size.y) { if (_callback) { _callback->trigger(this); } RadioButton::clearSelected(_groupId); _selected = true; } } } break; } return Button::touchEvent(evt, x, y, contactIndex); } return false; } void RadioButton::clearSelected(const std::string& groupId) { std::vector::const_iterator it; for (it = __radioButtons.begin(); it < __radioButtons.end(); it++) { RadioButton* radioButton = *it; if (groupId == radioButton->_groupId) { radioButton->_selected = false; } } } void RadioButton::drawSprites(SpriteBatch* spriteBatch, const Vector2& position) { // Left, v-center. // TODO: Set an alignment for icons. Theme::Style::Overlay* overlay = _style->getOverlay(getOverlayType()); Theme::Icon* icon = overlay->getRadioButtonIcon(); if (icon) { Theme::Border border; Theme::ContainerRegion* containerRegion = overlay->getContainerRegion(); if (containerRegion) { border = containerRegion->getBorder(); } const Theme::Padding padding = _style->getPadding(); Vector2& size = _iconSize; if (_iconSize.isZero()) { size = icon->getSize(); } const Vector4 color = icon->getColor(); Vector2 pos(position.x + _position.x + border.left + padding.left, position.y + _position.y + (_size.y - border.bottom - padding.bottom) / 2.0f - size.y / 2.0f); if (_selected) { const Theme::UVs on = icon->getOnUVs(); spriteBatch->draw(pos.x, pos.y, size.x, size.y, on.u1, on.v1, on.u2, on.v2, color); } else { const Theme::UVs off = icon->getOffUVs(); spriteBatch->draw(pos.x, pos.y, size.x, size.y, off.u1, off.v1, off.u2, off.v2, color); } } } void RadioButton::update(const Vector2& position) { Theme::Style::Overlay* overlay = _style->getOverlay(getOverlayType()); Theme::Icon* icon = overlay->getCheckBoxIcon(); Theme::Border border; Theme::ContainerRegion* containerRegion = overlay->getContainerRegion(); if (containerRegion) { border = overlay->getContainerRegion()->getBorder(); } Theme::Padding padding = _style->getPadding(); // Set up the text viewport. float iconWidth = 0.0f; if (icon) { iconWidth = icon->getSize().x; } Font* font = overlay->getFont(); Vector2 pos(position.x + _position.x + border.left + padding.left + iconWidth, position.y + _position.y + border.top + padding.top); _viewport.set(pos.x, pos.y, _size.x - border.left - padding.left - border.right - padding.right - iconWidth, _size.y - border.top - padding.top - border.bottom - padding.bottom - overlay->getFontSize()); } void RadioButton::drawText(const Vector2& position) { // TODO: Batch all labels that use the same font. Theme::Style::Overlay* overlay = _style->getOverlay(getOverlayType()); Font* font = overlay->getFont(); // Draw the text. font->begin(); font->drawText(_text.c_str(), _viewport, overlay->getTextColor(), overlay->getFontSize(), overlay->getTextAlignment(), true, overlay->getTextRightToLeft()); font->end(); _dirty = false; } }