#include "Base.h" #include "Form.h" #include "AbsoluteLayout.h" #include "FlowLayout.h" #include "VerticalLayout.h" #include "Game.h" #include "Theme.h" #include "Label.h" #include "Button.h" #include "CheckBox.h" #include "Scene.h" // Default form shaders #define FORM_VSH "res/shaders/form.vert" #define FORM_FSH "res/shaders/form.frag" namespace gameplay { static Effect* __formEffect = NULL; static std::vector