#include "Base.h" namespace gameplay { void fillArray(float values[], float value, size_t length) { for (size_t i = 0; i < length; ++i) { values[i] = value; } } std::string getBaseName(const std::string& filepath) { size_t index1 = filepath.find_last_of('\\'); size_t index2 = filepath.find_last_of('/'); size_t index = (index1 != -1 && index1 > index2 ? index1 : index2); size_t length = filepath.length(); std::string filename = filepath.substr(index + 1, length); length = filename.length(); std::string output = filename.substr(0, (length-4)); return output; } }