#ifndef LOADSCENESAMPLE_H_ #define LOADSCENESAMPLE_H_ #include "gameplay.h" #include "Sample.h" using namespace gameplay; /** * Sample for loading a scene from a .scene file. */ class LoadSceneSample : public Sample { public: LoadSceneSample(); void touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex); void keyEvent(Keyboard::KeyEvent evt, int key); protected: void initialize(); void finalize(); void update(float elapsedTime); void render(float elapsedTime); private: bool initializeMaterials(Node* node); bool drawScene(Node* node); Font* _font; Scene* _scene; bool _wireFrame; }; #endif