#include "Base.h" #include "ScriptController.h" #include "AnimationValue.h" #include "lua_AnimationValue.h" #include "lua_Global.h" namespace gameplay { void luaRegister_AnimationValue() { ScriptController* sc = ScriptController::getInstance(); const luaL_Reg lua_members[] = { {"getFloat", lua_AnimationValue_getFloat}, {"setFloat", lua_AnimationValue_setFloat}, {NULL, NULL} }; const luaL_Reg* lua_statics = NULL; std::vector scopePath; sc->registerClass("AnimationValue", lua_members, NULL, NULL, lua_statics, scopePath); } static AnimationValue* getInstance(lua_State* state) { void* userdata = luaL_checkudata(state, 1, "AnimationValue"); luaL_argcheck(state, userdata != NULL, 1, "'AnimationValue' expected."); return (AnimationValue*)((ScriptController::LuaObject*)userdata)->instance; } int lua_AnimationValue_getFloat(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) && lua_type(state, 2) == LUA_TNUMBER) { // Get parameter 1 off the stack. unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2); AnimationValue* instance = getInstance(state); float result = instance->getFloat(param1); // Push the return value onto the stack. lua_pushnumber(state, result); return 1; } else { lua_pushstring(state, "Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 4: { if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) && (lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TLIGHTUSERDATA) && lua_type(state, 3) == LUA_TNUMBER && lua_type(state, 4) == LUA_TNUMBER) { // Get parameter 1 off the stack. float* param1 = ScriptController::getInstance()->getFloatPointer(2); // Get parameter 2 off the stack. unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 3); // Get parameter 3 off the stack. unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); AnimationValue* instance = getInstance(state); instance->getFloat(param1, param2, param3); return 0; } else { lua_pushstring(state, "Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2 or 4)."); lua_error(state); break; } } return 0; } int lua_AnimationValue_setFloat(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) && lua_type(state, 2) == LUA_TNUMBER && lua_type(state, 3) == LUA_TNUMBER) { // Get parameter 1 off the stack. unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2); // Get parameter 2 off the stack. float param2 = (float)luaL_checknumber(state, 3); AnimationValue* instance = getInstance(state); instance->setFloat(param1, param2); return 0; } else { lua_pushstring(state, "Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 4: { if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) && (lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TLIGHTUSERDATA) && lua_type(state, 3) == LUA_TNUMBER && lua_type(state, 4) == LUA_TNUMBER) { // Get parameter 1 off the stack. float* param1 = ScriptController::getInstance()->getFloatPointer(2); // Get parameter 2 off the stack. unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 3); // Get parameter 3 off the stack. unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); AnimationValue* instance = getInstance(state); instance->setFloat(param1, param2, param3); return 0; } else { lua_pushstring(state, "Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 3 or 4)."); lua_error(state); break; } } return 0; } }