#ifndef LUA_FONT_H_ #define LUA_FONT_H_ namespace gameplay { // Lua bindings for Font. int lua_Font__gc(lua_State* state); int lua_Font_addRef(lua_State* state); int lua_Font_begin(lua_State* state); int lua_Font_createText(lua_State* state); int lua_Font_drawText(lua_State* state); int lua_Font_finish(lua_State* state); int lua_Font_getIndexAtLocation(lua_State* state); int lua_Font_getLocationAtIndex(lua_State* state); int lua_Font_getRefCount(lua_State* state); int lua_Font_getSize(lua_State* state); int lua_Font_getSpriteBatch(lua_State* state); int lua_Font_measureText(lua_State* state); int lua_Font_release(lua_State* state); int lua_Font_static_create(lua_State* state); int lua_Font_static_getJustify(lua_State* state); void luaRegister_Font(); } #endif