#ifndef LUA_RENDERSTATESTENCILFUNCTION_H_ #define LUA_RENDERSTATESTENCILFUNCTION_H_ #include "RenderState.h" namespace gameplay { // Lua bindings for enum conversion functions for RenderState::StencilFunction. RenderState::StencilFunction lua_enumFromString_RenderStateStencilFunction(const char* s); const char* lua_stringFromEnum_RenderStateStencilFunction(RenderState::StencilFunction e); } #endif