#include "Base.h" #include "ScriptController.h" #include "Platform.h" #include "lua_Platform.h" #include "lua_Global.h" namespace gameplay { void luaRegister_Platform() { ScriptController* sc = ScriptController::getInstance(); const luaL_Reg lua_members[] = { {"enterMessagePump", lua_Platform_enterMessagePump}, {NULL, NULL} }; const luaL_Reg lua_statics[] = { {"create", lua_Platform_static_create}, {"displayKeyboard", lua_Platform_static_displayKeyboard}, {"getAbsoluteTime", lua_Platform_static_getAbsoluteTime}, {"getAccelerometerValues", lua_Platform_static_getAccelerometerValues}, {"getDisplayHeight", lua_Platform_static_getDisplayHeight}, {"getDisplayWidth", lua_Platform_static_getDisplayWidth}, {"isMultiTouch", lua_Platform_static_isMultiTouch}, {"isVsync", lua_Platform_static_isVsync}, {"keyEventInternal", lua_Platform_static_keyEventInternal}, {"mouseEventInternal", lua_Platform_static_mouseEventInternal}, {"setAbsoluteTime", lua_Platform_static_setAbsoluteTime}, {"setMultiTouch", lua_Platform_static_setMultiTouch}, {"setVsync", lua_Platform_static_setVsync}, {"signalShutdown", lua_Platform_static_signalShutdown}, {"sleep", lua_Platform_static_sleep}, {"swapBuffers", lua_Platform_static_swapBuffers}, {"touchEventInternal", lua_Platform_static_touchEventInternal}, {NULL, NULL} }; std::vector scopePath; sc->registerClass("Platform", lua_members, NULL, lua_Platform__gc, lua_statics, scopePath); } static Platform* getInstance(lua_State* state) { void* userdata = luaL_checkudata(state, 1, "Platform"); luaL_argcheck(state, userdata != NULL, 1, "'Platform' expected."); return (Platform*)((ScriptController::LuaObject*)userdata)->instance; } int lua_Platform__gc(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { void* userdata = luaL_checkudata(state, 1, "Platform"); luaL_argcheck(state, userdata != NULL, 1, "'Platform' expected."); ScriptController::LuaObject* object = (ScriptController::LuaObject*)userdata; if (object->owns) { Platform* instance = (Platform*)object->instance; SAFE_DELETE(instance); } return 0; } else { lua_pushstring(state, "Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Platform_enterMessagePump(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { Platform* instance = getInstance(state); int result = instance->enterMessagePump(); // Push the return value onto the stack. lua_pushinteger(state, result); return 1; } else { lua_pushstring(state, "Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Platform_static_create(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TTABLE || lua_type(state, 1) == LUA_TNIL)) { // Get parameter 1 off the stack. Game* param1 = ScriptController::getInstance()->getObjectPointer(1, "Game", false); void* returnPtr = (void*)Platform::create(param1); if (returnPtr) { ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Platform"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Platform_static_displayKeyboard(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if (lua_type(state, 1) == LUA_TBOOLEAN) { // Get parameter 1 off the stack. bool param1 = ScriptController::luaCheckBool(state, 1); Platform::displayKeyboard(param1); return 0; } else { lua_pushstring(state, "Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Platform_static_getAbsoluteTime(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 0: { double result = Platform::getAbsoluteTime(); // Push the return value onto the stack. lua_pushnumber(state, result); return 1; break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 0)."); lua_error(state); break; } } return 0; } int lua_Platform_static_getAccelerometerValues(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TTABLE || lua_type(state, 1) == LUA_TLIGHTUSERDATA) && (lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TLIGHTUSERDATA)) { // Get parameter 1 off the stack. float* param1 = ScriptController::getInstance()->getFloatPointer(1); // Get parameter 2 off the stack. float* param2 = ScriptController::getInstance()->getFloatPointer(2); Platform::getAccelerometerValues(param1, param2); return 0; } else { lua_pushstring(state, "Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_Platform_static_getDisplayHeight(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 0: { unsigned int result = Platform::getDisplayHeight(); // Push the return value onto the stack. lua_pushunsigned(state, result); return 1; break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 0)."); lua_error(state); break; } } return 0; } int lua_Platform_static_getDisplayWidth(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 0: { unsigned int result = Platform::getDisplayWidth(); // Push the return value onto the stack. lua_pushunsigned(state, result); return 1; break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 0)."); lua_error(state); break; } } return 0; } int lua_Platform_static_isMultiTouch(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 0: { bool result = Platform::isMultiTouch(); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 0)."); lua_error(state); break; } } return 0; } int lua_Platform_static_isVsync(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 0: { bool result = Platform::isVsync(); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 0)."); lua_error(state); break; } } return 0; } int lua_Platform_static_keyEventInternal(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL) && lua_type(state, 2) == LUA_TNUMBER) { // Get parameter 1 off the stack. Keyboard::KeyEvent param1 = (Keyboard::KeyEvent)lua_enumFromString_KeyboardKeyEvent(luaL_checkstring(state, 1)); // Get parameter 2 off the stack. int param2 = (int)luaL_checkint(state, 2); Platform::keyEventInternal(param1, param2); return 0; } else { lua_pushstring(state, "Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_Platform_static_mouseEventInternal(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 4: { if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL) && lua_type(state, 2) == LUA_TNUMBER && lua_type(state, 3) == LUA_TNUMBER && lua_type(state, 4) == LUA_TNUMBER) { // Get parameter 1 off the stack. Mouse::MouseEvent param1 = (Mouse::MouseEvent)lua_enumFromString_MouseMouseEvent(luaL_checkstring(state, 1)); // Get parameter 2 off the stack. int param2 = (int)luaL_checkint(state, 2); // Get parameter 3 off the stack. int param3 = (int)luaL_checkint(state, 3); // Get parameter 4 off the stack. int param4 = (int)luaL_checkint(state, 4); bool result = Platform::mouseEventInternal(param1, param2, param3, param4); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } else { lua_pushstring(state, "Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 4)."); lua_error(state); break; } } return 0; } int lua_Platform_static_setAbsoluteTime(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if (lua_type(state, 1) == LUA_TNUMBER) { // Get parameter 1 off the stack. double param1 = (double)luaL_checknumber(state, 1); Platform::setAbsoluteTime(param1); return 0; } else { lua_pushstring(state, "Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Platform_static_setMultiTouch(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if (lua_type(state, 1) == LUA_TBOOLEAN) { // Get parameter 1 off the stack. bool param1 = ScriptController::luaCheckBool(state, 1); Platform::setMultiTouch(param1); return 0; } else { lua_pushstring(state, "Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Platform_static_setVsync(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if (lua_type(state, 1) == LUA_TBOOLEAN) { // Get parameter 1 off the stack. bool param1 = ScriptController::luaCheckBool(state, 1); Platform::setVsync(param1); return 0; } else { lua_pushstring(state, "Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Platform_static_signalShutdown(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 0: { Platform::signalShutdown(); return 0; break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 0)."); lua_error(state); break; } } return 0; } int lua_Platform_static_sleep(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if (lua_type(state, 1) == LUA_TNUMBER) { // Get parameter 1 off the stack. long param1 = (long)luaL_checklong(state, 1); Platform::sleep(param1); return 0; } else { lua_pushstring(state, "Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Platform_static_swapBuffers(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 0: { Platform::swapBuffers(); return 0; break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 0)."); lua_error(state); break; } } return 0; } int lua_Platform_static_touchEventInternal(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 4: { if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL) && lua_type(state, 2) == LUA_TNUMBER && lua_type(state, 3) == LUA_TNUMBER && lua_type(state, 4) == LUA_TNUMBER) { // Get parameter 1 off the stack. Touch::TouchEvent param1 = (Touch::TouchEvent)lua_enumFromString_TouchTouchEvent(luaL_checkstring(state, 1)); // Get parameter 2 off the stack. int param2 = (int)luaL_checkint(state, 2); // Get parameter 3 off the stack. int param3 = (int)luaL_checkint(state, 3); // Get parameter 4 off the stack. unsigned int param4 = (unsigned int)luaL_checkunsigned(state, 4); Platform::touchEventInternal(param1, param2, param3, param4); return 0; } else { lua_pushstring(state, "Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 4)."); lua_error(state); break; } } return 0; } }