// Autogenerated by gameplay-luagen #include "Base.h" #include "ScriptController.h" #include "lua_AudioController.h" #include "AudioBuffer.h" #include "AudioController.h" #include "AudioListener.h" #include "AudioSource.h" #include "Base.h" namespace gameplay { void luaRegister_AudioController() { const luaL_Reg lua_members[] = { {NULL, NULL} }; const luaL_Reg* lua_statics = NULL; std::vector scopePath; gameplay::ScriptUtil::registerClass("AudioController", lua_members, NULL, lua_AudioController__gc, lua_statics, scopePath); } static AudioController* getInstance(lua_State* state) { void* userdata = luaL_checkudata(state, 1, "AudioController"); luaL_argcheck(state, userdata != NULL, 1, "'AudioController' expected."); return (AudioController*)((gameplay::ScriptUtil::LuaObject*)userdata)->instance; } int lua_AudioController__gc(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { void* userdata = luaL_checkudata(state, 1, "AudioController"); luaL_argcheck(state, userdata != NULL, 1, "'AudioController' expected."); gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)userdata; if (object->owns) { AudioController* instance = (AudioController*)object->instance; SAFE_DELETE(instance); } return 0; } lua_pushstring(state, "lua_AudioController__gc - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } }