#ifndef LUA_ANIMATIONVALUE_H_ #define LUA_ANIMATIONVALUE_H_ namespace gameplay { // Lua bindings for AnimationValue. int lua_AnimationValue_getFloat(lua_State* state); int lua_AnimationValue_getFloats(lua_State* state); int lua_AnimationValue_setFloat(lua_State* state); int lua_AnimationValue_setFloats(lua_State* state); void luaRegister_AnimationValue(); } #endif