#include "Base.h" #include "lua_KeyboardKeyEvent.h" namespace gameplay { static const char* enumStringEmpty = ""; static const char* luaEnumString_KeyboardKeyEvent_KEY_PRESS = "KEY_PRESS"; static const char* luaEnumString_KeyboardKeyEvent_KEY_RELEASE = "KEY_RELEASE"; static const char* luaEnumString_KeyboardKeyEvent_KEY_CHAR = "KEY_CHAR"; Keyboard::KeyEvent lua_enumFromString_KeyboardKeyEvent(const char* s) { if (strcmp(s, luaEnumString_KeyboardKeyEvent_KEY_PRESS) == 0) return Keyboard::KEY_PRESS; if (strcmp(s, luaEnumString_KeyboardKeyEvent_KEY_RELEASE) == 0) return Keyboard::KEY_RELEASE; if (strcmp(s, luaEnumString_KeyboardKeyEvent_KEY_CHAR) == 0) return Keyboard::KEY_CHAR; GP_ERROR("Invalid enumeration value '%s' for enumeration Keyboard::KeyEvent.", s); return Keyboard::KEY_PRESS; } const char* lua_stringFromEnum_KeyboardKeyEvent(Keyboard::KeyEvent e) { if (e == Keyboard::KEY_PRESS) return luaEnumString_KeyboardKeyEvent_KEY_PRESS; if (e == Keyboard::KEY_RELEASE) return luaEnumString_KeyboardKeyEvent_KEY_RELEASE; if (e == Keyboard::KEY_CHAR) return luaEnumString_KeyboardKeyEvent_KEY_CHAR; GP_ERROR("Invalid enumeration value '%d' for enumeration Keyboard::KeyEvent.", e); return enumStringEmpty; } }