#ifndef LUA_SCREENDISPLAYER_H_ #define LUA_SCREENDISPLAYER_H_ namespace gameplay { // Lua bindings for ScreenDisplayer. int lua_ScreenDisplayer__gc(lua_State* state); int lua_ScreenDisplayer__init(lua_State* state); int lua_ScreenDisplayer_static_finish(lua_State* state); int lua_ScreenDisplayer_static_start(lua_State* state); void luaRegister_ScreenDisplayer(); } #endif