#ifndef LUA_SPRITEBATCH_H_ #define LUA_SPRITEBATCH_H_ namespace gameplay { // Lua bindings for SpriteBatch. int lua_SpriteBatch__gc(lua_State* state); int lua_SpriteBatch_draw(lua_State* state); int lua_SpriteBatch_finish(lua_State* state); int lua_SpriteBatch_getMaterial(lua_State* state); int lua_SpriteBatch_getProjectionMatrix(lua_State* state); int lua_SpriteBatch_getSampler(lua_State* state); int lua_SpriteBatch_getStateBlock(lua_State* state); int lua_SpriteBatch_setProjectionMatrix(lua_State* state); int lua_SpriteBatch_start(lua_State* state); int lua_SpriteBatch_static_create(lua_State* state); void luaRegister_SpriteBatch(); } #endif