#ifndef LUA_TEXTURESAMPLER_H_ #define LUA_TEXTURESAMPLER_H_ namespace gameplay { // Lua bindings for Texture::Sampler. int lua_TextureSampler__gc(lua_State* state); int lua_TextureSampler_addRef(lua_State* state); int lua_TextureSampler_bind(lua_State* state); int lua_TextureSampler_getRefCount(lua_State* state); int lua_TextureSampler_getTexture(lua_State* state); int lua_TextureSampler_release(lua_State* state); int lua_TextureSampler_setFilterMode(lua_State* state); int lua_TextureSampler_setWrapMode(lua_State* state); int lua_TextureSampler_static_create(lua_State* state); void luaRegister_TextureSampler(); } #endif