collisionObject ball { type = RIGID_BODY shape = SPHERE mass = 1.0 friction = 0.5 restitution = 0.5 linearDamping = 0.1 angularDamping = 0.5 } collisionObject box { type = RIGID_BODY shape = BOX mass = 5.0 friction = 1.0 restitution = 0.0 linearDamping = 0.5 angularDamping = 0.5 } collisionObject capsule { type = RIGID_BODY shape = CAPSULE mass = 5.0 friction = 1.0 restitution = 0.0 linearDamping = 0.5 angularDamping = 0.5 } collisionObject duck { type = RIGID_BODY shape = BOX mass = 1.0 friction = 1.0 restitution = 0.0 linearDamping = 0.5 angularDamping = 0.5 } collisionObject staticBox { type = RIGID_BODY shape = BOX mass = 0.0 friction = 0.5 restitution = 0.75 linearDamping = 0.025 angularDamping = 0.16 }