window { title = Character width = 1280 height = 720 fullscreen = false samples = 2 } aliases { backboard = res/dxt/backboard.dds basketball = res/dxt/basketball.dds basketballnet = res/dxt/basketballnet.dds book = res/dxt/book.dds bookshelf = res/dxt/bookshelf.dds character = res/dxt/character.dds decals = res/dxt/decals.dds door = res/dxt/door.dds doorframe = res/dxt/doorframe.dds easel = res/dxt/easel.dds floor = res/dxt/floor.dds floortiles = res/dxt/floortiles.dds gamepad = res/dxt/gamepad.dds playtable = res/dxt/playtable.dds shadow = res/dxt/shadow.dds storageorganizer = res/dxt/storageorganizer.dds tableleg1 = res/dxt/tableleg1.dds tableleg2 = res/dxt/tableleg2.dds tableleg3 = res/dxt/tableleg3.dds tableleg4 = res/dxt/tableleg4.dds tabletop = res/dxt/tabletop.dds tiles = res/dxt/tiles.dds tilesn = res/dxt/tilesn.dds toybox = res/dxt/toybox.dds walleast = res/dxt/walleast.dds wallnorth = res/dxt/wallnorth.dds walloverhang = res/dxt/walloverhang.dds wallsouth = res/dxt/wallsouth.dds wallwest = res/dxt/wallwest.dds windowledge = res/dxt/windowledge.dds wood = res/dxt/wood.dds woodn = res/dxt/woodn.dds } gamepads { form = res/common/gamepad.form }