#ifndef MODEL_H_ #define MODEL_H_ #include "Object.h" #include "Mesh.h" #include "MeshSkin.h" #include "Material.h" namespace gameplay { class Model : public Object { public: /** * Constructor. */ Model(void); /** * Destructor. */ virtual ~Model(void); virtual unsigned int getTypeId(void) const; virtual const char* getElementName(void) const; virtual void writeBinary(FILE* file); virtual void writeText(FILE* file); Mesh* getMesh(); void setMesh(Mesh* mesh); MeshSkin* getSkin(); void setSkin(MeshSkin* skin); private: Mesh* _mesh; MeshSkin* _meshSkin; std::list _materials; }; } #endif