#include "Base.h" #include "lua_RenderStateAutoBinding.h" namespace gameplay { static const char* enumStringEmpty = ""; static const char* luaEnumString_RenderStateAutoBinding_NONE = "NONE"; static const char* luaEnumString_RenderStateAutoBinding_WORLD_MATRIX = "WORLD_MATRIX"; static const char* luaEnumString_RenderStateAutoBinding_VIEW_MATRIX = "VIEW_MATRIX"; static const char* luaEnumString_RenderStateAutoBinding_PROJECTION_MATRIX = "PROJECTION_MATRIX"; static const char* luaEnumString_RenderStateAutoBinding_WORLD_VIEW_MATRIX = "WORLD_VIEW_MATRIX"; static const char* luaEnumString_RenderStateAutoBinding_VIEW_PROJECTION_MATRIX = "VIEW_PROJECTION_MATRIX"; static const char* luaEnumString_RenderStateAutoBinding_WORLD_VIEW_PROJECTION_MATRIX = "WORLD_VIEW_PROJECTION_MATRIX"; static const char* luaEnumString_RenderStateAutoBinding_INVERSE_TRANSPOSE_WORLD_MATRIX = "INVERSE_TRANSPOSE_WORLD_MATRIX"; static const char* luaEnumString_RenderStateAutoBinding_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX = "INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX"; static const char* luaEnumString_RenderStateAutoBinding_CAMERA_WORLD_POSITION = "CAMERA_WORLD_POSITION"; static const char* luaEnumString_RenderStateAutoBinding_CAMERA_VIEW_POSITION = "CAMERA_VIEW_POSITION"; static const char* luaEnumString_RenderStateAutoBinding_MATRIX_PALETTE = "MATRIX_PALETTE"; static const char* luaEnumString_RenderStateAutoBinding_SCENE_AMBIENT_COLOR = "SCENE_AMBIENT_COLOR"; RenderState::AutoBinding lua_enumFromString_RenderStateAutoBinding(const char* s) { if (strcmp(s, luaEnumString_RenderStateAutoBinding_NONE) == 0) return RenderState::NONE; if (strcmp(s, luaEnumString_RenderStateAutoBinding_WORLD_MATRIX) == 0) return RenderState::WORLD_MATRIX; if (strcmp(s, luaEnumString_RenderStateAutoBinding_VIEW_MATRIX) == 0) return RenderState::VIEW_MATRIX; if (strcmp(s, luaEnumString_RenderStateAutoBinding_PROJECTION_MATRIX) == 0) return RenderState::PROJECTION_MATRIX; if (strcmp(s, luaEnumString_RenderStateAutoBinding_WORLD_VIEW_MATRIX) == 0) return RenderState::WORLD_VIEW_MATRIX; if (strcmp(s, luaEnumString_RenderStateAutoBinding_VIEW_PROJECTION_MATRIX) == 0) return RenderState::VIEW_PROJECTION_MATRIX; if (strcmp(s, luaEnumString_RenderStateAutoBinding_WORLD_VIEW_PROJECTION_MATRIX) == 0) return RenderState::WORLD_VIEW_PROJECTION_MATRIX; if (strcmp(s, luaEnumString_RenderStateAutoBinding_INVERSE_TRANSPOSE_WORLD_MATRIX) == 0) return RenderState::INVERSE_TRANSPOSE_WORLD_MATRIX; if (strcmp(s, luaEnumString_RenderStateAutoBinding_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX) == 0) return RenderState::INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX; if (strcmp(s, luaEnumString_RenderStateAutoBinding_CAMERA_WORLD_POSITION) == 0) return RenderState::CAMERA_WORLD_POSITION; if (strcmp(s, luaEnumString_RenderStateAutoBinding_CAMERA_VIEW_POSITION) == 0) return RenderState::CAMERA_VIEW_POSITION; if (strcmp(s, luaEnumString_RenderStateAutoBinding_MATRIX_PALETTE) == 0) return RenderState::MATRIX_PALETTE; if (strcmp(s, luaEnumString_RenderStateAutoBinding_SCENE_AMBIENT_COLOR) == 0) return RenderState::SCENE_AMBIENT_COLOR; return RenderState::NONE; } const char* lua_stringFromEnum_RenderStateAutoBinding(RenderState::AutoBinding e) { if (e == RenderState::NONE) return luaEnumString_RenderStateAutoBinding_NONE; if (e == RenderState::WORLD_MATRIX) return luaEnumString_RenderStateAutoBinding_WORLD_MATRIX; if (e == RenderState::VIEW_MATRIX) return luaEnumString_RenderStateAutoBinding_VIEW_MATRIX; if (e == RenderState::PROJECTION_MATRIX) return luaEnumString_RenderStateAutoBinding_PROJECTION_MATRIX; if (e == RenderState::WORLD_VIEW_MATRIX) return luaEnumString_RenderStateAutoBinding_WORLD_VIEW_MATRIX; if (e == RenderState::VIEW_PROJECTION_MATRIX) return luaEnumString_RenderStateAutoBinding_VIEW_PROJECTION_MATRIX; if (e == RenderState::WORLD_VIEW_PROJECTION_MATRIX) return luaEnumString_RenderStateAutoBinding_WORLD_VIEW_PROJECTION_MATRIX; if (e == RenderState::INVERSE_TRANSPOSE_WORLD_MATRIX) return luaEnumString_RenderStateAutoBinding_INVERSE_TRANSPOSE_WORLD_MATRIX; if (e == RenderState::INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX) return luaEnumString_RenderStateAutoBinding_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX; if (e == RenderState::CAMERA_WORLD_POSITION) return luaEnumString_RenderStateAutoBinding_CAMERA_WORLD_POSITION; if (e == RenderState::CAMERA_VIEW_POSITION) return luaEnumString_RenderStateAutoBinding_CAMERA_VIEW_POSITION; if (e == RenderState::MATRIX_PALETTE) return luaEnumString_RenderStateAutoBinding_MATRIX_PALETTE; if (e == RenderState::SCENE_AMBIENT_COLOR) return luaEnumString_RenderStateAutoBinding_SCENE_AMBIENT_COLOR; return enumStringEmpty; } }