#include "Base.h" #include "ScriptController.h" #include "lua_Rectangle.h" #include "Base.h" #include "Rectangle.h" namespace gameplay { void luaRegister_Rectangle() { const luaL_Reg lua_members[] = { {"bottom", lua_Rectangle_bottom}, {"contains", lua_Rectangle_contains}, {"height", lua_Rectangle_height}, {"inflate", lua_Rectangle_inflate}, {"intersects", lua_Rectangle_intersects}, {"isEmpty", lua_Rectangle_isEmpty}, {"left", lua_Rectangle_left}, {"right", lua_Rectangle_right}, {"set", lua_Rectangle_set}, {"setPosition", lua_Rectangle_setPosition}, {"top", lua_Rectangle_top}, {"width", lua_Rectangle_width}, {"x", lua_Rectangle_x}, {"y", lua_Rectangle_y}, {NULL, NULL} }; const luaL_Reg lua_statics[] = { {"combine", lua_Rectangle_static_combine}, {"empty", lua_Rectangle_static_empty}, {NULL, NULL} }; std::vector scopePath; ScriptUtil::registerClass("Rectangle", lua_members, lua_Rectangle__init, lua_Rectangle__gc, lua_statics, scopePath); } static Rectangle* getInstance(lua_State* state) { void* userdata = luaL_checkudata(state, 1, "Rectangle"); luaL_argcheck(state, userdata != NULL, 1, "'Rectangle' expected."); return (Rectangle*)((ScriptUtil::LuaObject*)userdata)->instance; } int lua_Rectangle__gc(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { void* userdata = luaL_checkudata(state, 1, "Rectangle"); luaL_argcheck(state, userdata != NULL, 1, "'Rectangle' expected."); ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata; if (object->owns) { Rectangle* instance = (Rectangle*)object->instance; SAFE_DELETE(instance); } return 0; } lua_pushstring(state, "lua_Rectangle__gc - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Rectangle__init(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 0: { void* returnPtr = (void*)new Rectangle(); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "Rectangle"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; break; } case 1: { do { if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL)) { // Get parameter 1 off the stack. bool param1Valid; ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(1, "Rectangle", true, ¶m1Valid); if (!param1Valid) break; void* returnPtr = (void*)new Rectangle(*param1); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "Rectangle"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } } while (0); lua_pushstring(state, "lua_Rectangle__init - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } case 2: { do { if (lua_type(state, 1) == LUA_TNUMBER && lua_type(state, 2) == LUA_TNUMBER) { // Get parameter 1 off the stack. float param1 = (float)luaL_checknumber(state, 1); // Get parameter 2 off the stack. float param2 = (float)luaL_checknumber(state, 2); void* returnPtr = (void*)new Rectangle(param1, param2); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "Rectangle"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } } while (0); lua_pushstring(state, "lua_Rectangle__init - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } case 4: { do { if (lua_type(state, 1) == LUA_TNUMBER && lua_type(state, 2) == LUA_TNUMBER && lua_type(state, 3) == LUA_TNUMBER && lua_type(state, 4) == LUA_TNUMBER) { // Get parameter 1 off the stack. float param1 = (float)luaL_checknumber(state, 1); // Get parameter 2 off the stack. float param2 = (float)luaL_checknumber(state, 2); // Get parameter 3 off the stack. float param3 = (float)luaL_checknumber(state, 3); // Get parameter 4 off the stack. float param4 = (float)luaL_checknumber(state, 4); void* returnPtr = (void*)new Rectangle(param1, param2, param3, param4); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "Rectangle"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } } while (0); lua_pushstring(state, "lua_Rectangle__init - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 0, 1, 2 or 4)."); lua_error(state); break; } } return 0; } int lua_Rectangle_bottom(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { Rectangle* instance = getInstance(state); float result = instance->bottom(); // Push the return value onto the stack. lua_pushnumber(state, result); return 1; } lua_pushstring(state, "lua_Rectangle_bottom - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Rectangle_contains(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { do { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. bool param1Valid; ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "Rectangle", true, ¶m1Valid); if (!param1Valid) break; Rectangle* instance = getInstance(state); bool result = instance->contains(*param1); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } } while (0); lua_pushstring(state, "lua_Rectangle_contains - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } case 3: { do { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER && lua_type(state, 3) == LUA_TNUMBER) { // Get parameter 1 off the stack. float param1 = (float)luaL_checknumber(state, 2); // Get parameter 2 off the stack. float param2 = (float)luaL_checknumber(state, 3); Rectangle* instance = getInstance(state); bool result = instance->contains(param1, param2); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } } while (0); lua_pushstring(state, "lua_Rectangle_contains - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } case 5: { do { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER && lua_type(state, 3) == LUA_TNUMBER && lua_type(state, 4) == LUA_TNUMBER && lua_type(state, 5) == LUA_TNUMBER) { // Get parameter 1 off the stack. float param1 = (float)luaL_checknumber(state, 2); // Get parameter 2 off the stack. float param2 = (float)luaL_checknumber(state, 3); // Get parameter 3 off the stack. float param3 = (float)luaL_checknumber(state, 4); // Get parameter 4 off the stack. float param4 = (float)luaL_checknumber(state, 5); Rectangle* instance = getInstance(state); bool result = instance->contains(param1, param2, param3, param4); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } } while (0); lua_pushstring(state, "lua_Rectangle_contains - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2, 3 or 5)."); lua_error(state); break; } } return 0; } int lua_Rectangle_height(lua_State* state) { // Validate the number of parameters. if (lua_gettop(state) > 2) { lua_pushstring(state, "Invalid number of parameters (expected 1 or 2)."); lua_error(state); } Rectangle* instance = getInstance(state); if (lua_gettop(state) == 2) { // Get parameter 2 off the stack. float param2 = (float)luaL_checknumber(state, 2); instance->height = param2; return 0; } else { float result = instance->height; // Push the return value onto the stack. lua_pushnumber(state, result); return 1; } } int lua_Rectangle_inflate(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER && lua_type(state, 3) == LUA_TNUMBER) { // Get parameter 1 off the stack. float param1 = (float)luaL_checknumber(state, 2); // Get parameter 2 off the stack. float param2 = (float)luaL_checknumber(state, 3); Rectangle* instance = getInstance(state); instance->inflate(param1, param2); return 0; } lua_pushstring(state, "lua_Rectangle_inflate - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 3)."); lua_error(state); break; } } return 0; } int lua_Rectangle_intersects(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { do { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. bool param1Valid; ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "Rectangle", true, ¶m1Valid); if (!param1Valid) break; Rectangle* instance = getInstance(state); bool result = instance->intersects(*param1); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } } while (0); lua_pushstring(state, "lua_Rectangle_intersects - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } case 5: { do { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER && lua_type(state, 3) == LUA_TNUMBER && lua_type(state, 4) == LUA_TNUMBER && lua_type(state, 5) == LUA_TNUMBER) { // Get parameter 1 off the stack. float param1 = (float)luaL_checknumber(state, 2); // Get parameter 2 off the stack. float param2 = (float)luaL_checknumber(state, 3); // Get parameter 3 off the stack. float param3 = (float)luaL_checknumber(state, 4); // Get parameter 4 off the stack. float param4 = (float)luaL_checknumber(state, 5); Rectangle* instance = getInstance(state); bool result = instance->intersects(param1, param2, param3, param4); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } } while (0); lua_pushstring(state, "lua_Rectangle_intersects - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2 or 5)."); lua_error(state); break; } } return 0; } int lua_Rectangle_isEmpty(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { Rectangle* instance = getInstance(state); bool result = instance->isEmpty(); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } lua_pushstring(state, "lua_Rectangle_isEmpty - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Rectangle_left(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { Rectangle* instance = getInstance(state); float result = instance->left(); // Push the return value onto the stack. lua_pushnumber(state, result); return 1; } lua_pushstring(state, "lua_Rectangle_left - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Rectangle_right(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { Rectangle* instance = getInstance(state); float result = instance->right(); // Push the return value onto the stack. lua_pushnumber(state, result); return 1; } lua_pushstring(state, "lua_Rectangle_right - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Rectangle_set(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { do { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. bool param1Valid; ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "Rectangle", true, ¶m1Valid); if (!param1Valid) break; Rectangle* instance = getInstance(state); instance->set(*param1); return 0; } } while (0); lua_pushstring(state, "lua_Rectangle_set - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } case 5: { do { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER && lua_type(state, 3) == LUA_TNUMBER && lua_type(state, 4) == LUA_TNUMBER && lua_type(state, 5) == LUA_TNUMBER) { // Get parameter 1 off the stack. float param1 = (float)luaL_checknumber(state, 2); // Get parameter 2 off the stack. float param2 = (float)luaL_checknumber(state, 3); // Get parameter 3 off the stack. float param3 = (float)luaL_checknumber(state, 4); // Get parameter 4 off the stack. float param4 = (float)luaL_checknumber(state, 5); Rectangle* instance = getInstance(state); instance->set(param1, param2, param3, param4); return 0; } } while (0); lua_pushstring(state, "lua_Rectangle_set - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2 or 5)."); lua_error(state); break; } } return 0; } int lua_Rectangle_setPosition(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER && lua_type(state, 3) == LUA_TNUMBER) { // Get parameter 1 off the stack. float param1 = (float)luaL_checknumber(state, 2); // Get parameter 2 off the stack. float param2 = (float)luaL_checknumber(state, 3); Rectangle* instance = getInstance(state); instance->setPosition(param1, param2); return 0; } lua_pushstring(state, "lua_Rectangle_setPosition - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 3)."); lua_error(state); break; } } return 0; } int lua_Rectangle_static_combine(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. bool param1Valid; ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(1, "Rectangle", true, ¶m1Valid); if (!param1Valid) { lua_pushstring(state, "Failed to convert parameter 1 to type 'Rectangle'."); lua_error(state); } // Get parameter 2 off the stack. bool param2Valid; ScriptUtil::LuaArray param2 = ScriptUtil::getObjectPointer(2, "Rectangle", true, ¶m2Valid); if (!param2Valid) { lua_pushstring(state, "Failed to convert parameter 2 to type 'Rectangle'."); lua_error(state); } // Get parameter 3 off the stack. bool param3Valid; ScriptUtil::LuaArray param3 = ScriptUtil::getObjectPointer(3, "Rectangle", false, ¶m3Valid); if (!param3Valid) { lua_pushstring(state, "Failed to convert parameter 3 to type 'Rectangle'."); lua_error(state); } Rectangle::combine(*param1, *param2, param3); return 0; } lua_pushstring(state, "lua_Rectangle_static_combine - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 3)."); lua_error(state); break; } } return 0; } int lua_Rectangle_static_empty(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 0: { void* returnPtr = (void*)&(Rectangle::empty()); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Rectangle"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 0)."); lua_error(state); break; } } return 0; } int lua_Rectangle_top(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { Rectangle* instance = getInstance(state); float result = instance->top(); // Push the return value onto the stack. lua_pushnumber(state, result); return 1; } lua_pushstring(state, "lua_Rectangle_top - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Rectangle_width(lua_State* state) { // Validate the number of parameters. if (lua_gettop(state) > 2) { lua_pushstring(state, "Invalid number of parameters (expected 1 or 2)."); lua_error(state); } Rectangle* instance = getInstance(state); if (lua_gettop(state) == 2) { // Get parameter 2 off the stack. float param2 = (float)luaL_checknumber(state, 2); instance->width = param2; return 0; } else { float result = instance->width; // Push the return value onto the stack. lua_pushnumber(state, result); return 1; } } int lua_Rectangle_x(lua_State* state) { // Validate the number of parameters. if (lua_gettop(state) > 2) { lua_pushstring(state, "Invalid number of parameters (expected 1 or 2)."); lua_error(state); } Rectangle* instance = getInstance(state); if (lua_gettop(state) == 2) { // Get parameter 2 off the stack. float param2 = (float)luaL_checknumber(state, 2); instance->x = param2; return 0; } else { float result = instance->x; // Push the return value onto the stack. lua_pushnumber(state, result); return 1; } } int lua_Rectangle_y(lua_State* state) { // Validate the number of parameters. if (lua_gettop(state) > 2) { lua_pushstring(state, "Invalid number of parameters (expected 1 or 2)."); lua_error(state); } Rectangle* instance = getInstance(state); if (lua_gettop(state) == 2) { // Get parameter 2 off the stack. float param2 = (float)luaL_checknumber(state, 2); instance->y = param2; return 0; } else { float result = instance->y; // Push the return value onto the stack. lua_pushnumber(state, result); return 1; } } }