#ifndef LUA_DEPTHSTENCILTARGETFORMAT_H_ #define LUA_DEPTHSTENCILTARGETFORMAT_H_ #include "DepthStencilTarget.h" namespace gameplay { // Lua bindings for enum conversion functions for DepthStencilTarget::Format. DepthStencilTarget::Format lua_enumFromString_DepthStencilTargetFormat(const char* s); const char* lua_stringFromEnum_DepthStencilTargetFormat(DepthStencilTarget::Format e); } #endif