#include "Base.h" #include "lua_GameClearFlags.h" namespace gameplay { static const char* enumStringEmpty = ""; static const char* luaEnumString_GameClearFlags_CLEAR_COLOR = "CLEAR_COLOR"; static const char* luaEnumString_GameClearFlags_CLEAR_DEPTH = "CLEAR_DEPTH"; static const char* luaEnumString_GameClearFlags_CLEAR_STENCIL = "CLEAR_STENCIL"; static const char* luaEnumString_GameClearFlags_CLEAR_COLOR_DEPTH = "CLEAR_COLOR_DEPTH"; static const char* luaEnumString_GameClearFlags_CLEAR_COLOR_STENCIL = "CLEAR_COLOR_STENCIL"; static const char* luaEnumString_GameClearFlags_CLEAR_DEPTH_STENCIL = "CLEAR_DEPTH_STENCIL"; static const char* luaEnumString_GameClearFlags_CLEAR_COLOR_DEPTH_STENCIL = "CLEAR_COLOR_DEPTH_STENCIL"; Game::ClearFlags lua_enumFromString_GameClearFlags(const char* s) { if (strcmp(s, luaEnumString_GameClearFlags_CLEAR_COLOR) == 0) return Game::CLEAR_COLOR; if (strcmp(s, luaEnumString_GameClearFlags_CLEAR_DEPTH) == 0) return Game::CLEAR_DEPTH; if (strcmp(s, luaEnumString_GameClearFlags_CLEAR_STENCIL) == 0) return Game::CLEAR_STENCIL; if (strcmp(s, luaEnumString_GameClearFlags_CLEAR_COLOR_DEPTH) == 0) return Game::CLEAR_COLOR_DEPTH; if (strcmp(s, luaEnumString_GameClearFlags_CLEAR_COLOR_STENCIL) == 0) return Game::CLEAR_COLOR_STENCIL; if (strcmp(s, luaEnumString_GameClearFlags_CLEAR_DEPTH_STENCIL) == 0) return Game::CLEAR_DEPTH_STENCIL; if (strcmp(s, luaEnumString_GameClearFlags_CLEAR_COLOR_DEPTH_STENCIL) == 0) return Game::CLEAR_COLOR_DEPTH_STENCIL; GP_ERROR("Invalid enumeration value '%s' for enumeration Game::ClearFlags.", s); return Game::CLEAR_COLOR; } const char* lua_stringFromEnum_GameClearFlags(Game::ClearFlags e) { if (e == Game::CLEAR_COLOR) return luaEnumString_GameClearFlags_CLEAR_COLOR; if (e == Game::CLEAR_DEPTH) return luaEnumString_GameClearFlags_CLEAR_DEPTH; if (e == Game::CLEAR_STENCIL) return luaEnumString_GameClearFlags_CLEAR_STENCIL; if (e == Game::CLEAR_COLOR_DEPTH) return luaEnumString_GameClearFlags_CLEAR_COLOR_DEPTH; if (e == Game::CLEAR_COLOR_STENCIL) return luaEnumString_GameClearFlags_CLEAR_COLOR_STENCIL; if (e == Game::CLEAR_DEPTH_STENCIL) return luaEnumString_GameClearFlags_CLEAR_DEPTH_STENCIL; if (e == Game::CLEAR_COLOR_DEPTH_STENCIL) return luaEnumString_GameClearFlags_CLEAR_COLOR_DEPTH_STENCIL; GP_ERROR("Invalid enumeration value '%d' for enumeration Game::ClearFlags.", e); return enumStringEmpty; } }