#ifndef LUA_GAMEPAD_H_ #define LUA_GAMEPAD_H_ namespace gameplay { // Lua bindings for Gamepad. int lua_Gamepad_draw(lua_State* state); int lua_Gamepad_getButtonCount(lua_State* state); int lua_Gamepad_getButtonState(lua_State* state); int lua_Gamepad_getForm(lua_State* state); int lua_Gamepad_getId(lua_State* state); int lua_Gamepad_getJoystickCount(lua_State* state); int lua_Gamepad_getJoystickValue(lua_State* state); int lua_Gamepad_isJoystickActive(lua_State* state); int lua_Gamepad_isVirtual(lua_State* state); int lua_Gamepad_update(lua_State* state); void luaRegister_Gamepad(); } #endif