#ifndef LUA_PHYSICSCONTROLLERHITRESULT_H_ #define LUA_PHYSICSCONTROLLERHITRESULT_H_ namespace gameplay { // Lua bindings for PhysicsController::HitResult. int lua_PhysicsControllerHitResult__gc(lua_State* state); int lua_PhysicsControllerHitResult__init(lua_State* state); int lua_PhysicsControllerHitResult_fraction(lua_State* state); int lua_PhysicsControllerHitResult_normal(lua_State* state); int lua_PhysicsControllerHitResult_object(lua_State* state); int lua_PhysicsControllerHitResult_point(lua_State* state); void luaRegister_PhysicsControllerHitResult(); } #endif