#ifndef LUA_RENDERSTATE_H_ #define LUA_RENDERSTATE_H_ namespace gameplay { // Lua bindings for RenderState. int lua_RenderState__gc(lua_State* state); int lua_RenderState_addRef(lua_State* state); int lua_RenderState_getParameter(lua_State* state); int lua_RenderState_getRefCount(lua_State* state); int lua_RenderState_getStateBlock(lua_State* state); int lua_RenderState_release(lua_State* state); int lua_RenderState_setParameterAutoBinding(lua_State* state); int lua_RenderState_setStateBlock(lua_State* state); void luaRegister_RenderState(); } #endif