#ifndef LUA_VERTEXFORMAT_H_ #define LUA_VERTEXFORMAT_H_ namespace gameplay { // Lua bindings for VertexFormat. int lua_VertexFormat__gc(lua_State* state); int lua_VertexFormat__init(lua_State* state); int lua_VertexFormat_getElement(lua_State* state); int lua_VertexFormat_getElementCount(lua_State* state); int lua_VertexFormat_getVertexSize(lua_State* state); int lua_VertexFormat_static_toString(lua_State* state); void luaRegister_VertexFormat(); } #endif