#ifndef LIBRARYANIMATIONS_H_ #define LIBRARYANIMATIONS_H_ #include "Object.h" #include "Animation.h" namespace gameplay { /** * Animations contains all of the animations in the GamePlay Binary file. */ class Animations : public Object { public: /** * Constructor. */ Animations(void); /** * Destructor. */ virtual ~Animations(void); virtual unsigned int getTypeId(void) const; virtual const char* getElementName(void) const; virtual void writeBinary(FILE* file); virtual void writeText(FILE* file); void add(Animation* animation); unsigned int getAnimationCount() const; Animation* getAnimation(unsigned int index) const; private: std::vector _animations; }; } #endif