#include "Base.h" #include "ScriptController.h" #include "lua_AbsoluteLayout.h" #include "AbsoluteLayout.h" #include "Base.h" #include "Container.h" #include "Control.h" #include "Game.h" #include "Layout.h" #include "Ref.h" #include "lua_LayoutType.h" namespace gameplay { void luaRegister_AbsoluteLayout() { const luaL_Reg lua_members[] = { {"addRef", lua_AbsoluteLayout_addRef}, {"getRefCount", lua_AbsoluteLayout_getRefCount}, {"getType", lua_AbsoluteLayout_getType}, {"release", lua_AbsoluteLayout_release}, {NULL, NULL} }; const luaL_Reg* lua_statics = NULL; std::vector scopePath; gameplay::ScriptUtil::registerClass("AbsoluteLayout", lua_members, NULL, lua_AbsoluteLayout__gc, lua_statics, scopePath); } static AbsoluteLayout* getInstance(lua_State* state) { void* userdata = luaL_checkudata(state, 1, "AbsoluteLayout"); luaL_argcheck(state, userdata != NULL, 1, "'AbsoluteLayout' expected."); return (AbsoluteLayout*)((gameplay::ScriptUtil::LuaObject*)userdata)->instance; } int lua_AbsoluteLayout__gc(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { void* userdata = luaL_checkudata(state, 1, "AbsoluteLayout"); luaL_argcheck(state, userdata != NULL, 1, "'AbsoluteLayout' expected."); gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)userdata; if (object->owns) { AbsoluteLayout* instance = (AbsoluteLayout*)object->instance; SAFE_RELEASE(instance); } return 0; } lua_pushstring(state, "lua_AbsoluteLayout__gc - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_AbsoluteLayout_addRef(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { AbsoluteLayout* instance = getInstance(state); instance->addRef(); return 0; } lua_pushstring(state, "lua_AbsoluteLayout_addRef - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_AbsoluteLayout_getRefCount(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { AbsoluteLayout* instance = getInstance(state); unsigned int result = instance->getRefCount(); // Push the return value onto the stack. lua_pushunsigned(state, result); return 1; } lua_pushstring(state, "lua_AbsoluteLayout_getRefCount - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_AbsoluteLayout_getType(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { AbsoluteLayout* instance = getInstance(state); Layout::Type result = instance->getType(); // Push the return value onto the stack. lua_pushstring(state, lua_stringFromEnum_LayoutType(result)); return 1; } lua_pushstring(state, "lua_AbsoluteLayout_getType - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_AbsoluteLayout_release(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { AbsoluteLayout* instance = getInstance(state); instance->release(); return 0; } lua_pushstring(state, "lua_AbsoluteLayout_release - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } }