#ifndef LUA_GAMEPADBUTTONMAPPING_H_ #define LUA_GAMEPADBUTTONMAPPING_H_ #include "Gamepad.h" namespace gameplay { // Lua bindings for enum conversion functions for Gamepad::ButtonMapping. Gamepad::ButtonMapping lua_enumFromString_GamepadButtonMapping(const char* s); const char* lua_stringFromEnum_GamepadButtonMapping(Gamepad::ButtonMapping e); } #endif