#include "Base.h" #include "lua_GamepadGamepadEvent.h" namespace gameplay { static const char* enumStringEmpty = ""; static const char* luaEnumString_GamepadGamepadEvent_CONNECTED_EVENT = "CONNECTED_EVENT"; static const char* luaEnumString_GamepadGamepadEvent_DISCONNECTED_EVENT = "DISCONNECTED_EVENT"; static const char* luaEnumString_GamepadGamepadEvent_BUTTON_EVENT = "BUTTON_EVENT"; static const char* luaEnumString_GamepadGamepadEvent_JOYSTICK_EVENT = "JOYSTICK_EVENT"; static const char* luaEnumString_GamepadGamepadEvent_TRIGGER_EVENT = "TRIGGER_EVENT"; Gamepad::GamepadEvent lua_enumFromString_GamepadGamepadEvent(const char* s) { if (strcmp(s, luaEnumString_GamepadGamepadEvent_CONNECTED_EVENT) == 0) return Gamepad::CONNECTED_EVENT; if (strcmp(s, luaEnumString_GamepadGamepadEvent_DISCONNECTED_EVENT) == 0) return Gamepad::DISCONNECTED_EVENT; if (strcmp(s, luaEnumString_GamepadGamepadEvent_BUTTON_EVENT) == 0) return Gamepad::BUTTON_EVENT; if (strcmp(s, luaEnumString_GamepadGamepadEvent_JOYSTICK_EVENT) == 0) return Gamepad::JOYSTICK_EVENT; if (strcmp(s, luaEnumString_GamepadGamepadEvent_TRIGGER_EVENT) == 0) return Gamepad::TRIGGER_EVENT; return Gamepad::CONNECTED_EVENT; } const char* lua_stringFromEnum_GamepadGamepadEvent(Gamepad::GamepadEvent e) { if (e == Gamepad::CONNECTED_EVENT) return luaEnumString_GamepadGamepadEvent_CONNECTED_EVENT; if (e == Gamepad::DISCONNECTED_EVENT) return luaEnumString_GamepadGamepadEvent_DISCONNECTED_EVENT; if (e == Gamepad::BUTTON_EVENT) return luaEnumString_GamepadGamepadEvent_BUTTON_EVENT; if (e == Gamepad::JOYSTICK_EVENT) return luaEnumString_GamepadGamepadEvent_JOYSTICK_EVENT; if (e == Gamepad::TRIGGER_EVENT) return luaEnumString_GamepadGamepadEvent_TRIGGER_EVENT; return enumStringEmpty; } }