#ifndef LUA_MODEL_H_ #define LUA_MODEL_H_ namespace gameplay { // Lua bindings for Model. int lua_Model__gc(lua_State* state); int lua_Model_addRef(lua_State* state); int lua_Model_draw(lua_State* state); int lua_Model_getMaterial(lua_State* state); int lua_Model_getMesh(lua_State* state); int lua_Model_getMeshPartCount(lua_State* state); int lua_Model_getNode(lua_State* state); int lua_Model_getRefCount(lua_State* state); int lua_Model_getSkin(lua_State* state); int lua_Model_hasMaterial(lua_State* state); int lua_Model_release(lua_State* state); int lua_Model_setMaterial(lua_State* state); int lua_Model_setNode(lua_State* state); int lua_Model_static_create(lua_State* state); void luaRegister_Model(); } #endif