#include "Base.h" #include "lua_TextureWrap.h" namespace gameplay { static const char* enumStringEmpty = ""; static const char* luaEnumString_TextureWrap_REPEAT = "REPEAT"; static const char* luaEnumString_TextureWrap_CLAMP = "CLAMP"; Texture::Wrap lua_enumFromString_TextureWrap(const char* s) { if (strcmp(s, luaEnumString_TextureWrap_REPEAT) == 0) return Texture::REPEAT; if (strcmp(s, luaEnumString_TextureWrap_CLAMP) == 0) return Texture::CLAMP; return Texture::REPEAT; } const char* lua_stringFromEnum_TextureWrap(Texture::Wrap e) { if (e == Texture::REPEAT) return luaEnumString_TextureWrap_REPEAT; if (e == Texture::CLAMP) return luaEnumString_TextureWrap_CLAMP; return enumStringEmpty; } }